Its possible that it will work with prior versions, but I have no idea. I’m finally comfortable in letting people mess around with it, so come and see (and play) a demo 93. These tools were developed against Aurora version 7.1. Ryan Techsystems Active Search Sensor MR154-R100 (1) GPS 14000 Range 154. Voidal An Aurora clone written in C++ that I have been tinkering with for a little over a year. Commercial shipyard complexes require 10 of the workers as a naval yard. Each naval complex requires a base of 1,000,000 workers, plus an extra 100 per ton of total capacity (capacity times number of slipways). Ryan Techsystems Active Misslefinder MR12-R1 (5) GPS 112 Range 12.3m km MCR 1.3m km Resolution 1 A shipyard produces the racial shipbuilding rate per year per slipway modified by the planetary and sector governor's Shipbuilding bonus. Single Ryan Techsystems Gauss Cannon R5-100 Turret (5x5) Range 50 000km TS: 10000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0ĭunn-Winter CIWS-160 (1x8) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit Iron Duke class Cruiser 8 000 tons 246 Crew 2568.6 BP TCS 160 TH 1500 EM 0 9375 km/s Armour 3-35 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 34 PPV 36 Maint Life 3.01 Years MSP 803 AFR 128% IFR 1.8% 1YR 1 Max Repair 250 MSP Intended Deployment Time: 60 months Spare Berths 0īlack-Dobson Research Inc 500 Moderate Fuel (3) Power 500 Fuel Use 152.74% Signature 500 Exp 20% Fuel Capacity 870 000 Litres Range 12.8 billion km (15 days at full power) Other orders do not work either- a move to planet or move to gate also doesn't work. The problem is the ship build counter is not counting down it should be building coz the timers green n all theres no missing recources for that ship but the other ships are missing recources. Hello and welcome to the comprehensive guide to carrier design, while this guide may not cover everything it will cover most of the things important to you w. ![]() They have fuel, commanders, sensors, and there is a jump gate at the indicated gate. Use the trade overlay and filters to find one. ![]() Except the ETA never changes and they don't move, however the game says they're going at about 10km/s. They have orders to go through jump point, then move to planet. However, there's a problem, they won't move. Well, so i built my first actual military fleet, and wanted to use them to stop the rebelliousness of one of my unhappy colonies.
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